Features
What T.C.P. does
Controller
Controller detection
LiveConnect and disconnect detection through the browser Gamepad API, normalized across browsers.
Live input diagnostics
LiveSticks, triggers and buttons with a live readout and visualizer.
Controller setup test
LiveCONTROLLER READY only after every required input has been demonstrated.
Controller-driven trace marking
PlannedMark bullets with the right stick and a trigger instead of a mouse.
Workshop
Guided calibration wizard
LiveExplicit stages from controller check to saved profile; invalid steps are impossible.
Bullet trace canvas
LiveNumbered markers, trajectory, grid, zoom, undo/redo and a local reference screenshot.
Multi-trace analysis
LiveSame bullet compared across traces: median, mean, variance, confidence and outlier scores.
Recoil fingerprint
LiveMedian path, variance corridor and per-shot HIGH / MEDIUM / LOW confidence.
Non-destructive refinement
LiveX / Y scale on the model while recordings stay untouched.
More games
PlannedThe profile format and catalog are game-agnostic; Rainbow Six Siege is first.
Profiles
Profile library
LiveOpen, compare, duplicate, rename, delete, export and import profiles.
Profile comparison
LiveTrajectory, vertical/horizontal change, variance, confidence and attachments side by side.
Accounts and cloud sync
In developmentProfiles stored with your account instead of a single device.
Files
T.C.P. file personalization
LiveValidated profile data written into the file's profile block only.
Build history
LiveMetadata of generated builds on this device.
Official T.C.P. builds
PlannedPublished, versioned builds listed on the downloads page.